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Nov 21, 2009, 5:26am



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Sure. Sterling City looks like your average town. It's got everything you need for a normal life. But take a closer look. This city is hidden behind its pretty little mask. Secrets behind closed doors. And mysteries lurking every corner. You see, Sterling City holds three special types of creatures.

Speakers, Vampires and the Dhampir. They're mysterious and different. Dangerous, is the word you're looking for. Loyalties stretch back centuries in this town, and nobody has dared to break the careful hierarchy that its leaders have established.

Until now. Two of Sterling's most powerful men have died, and now control over the city and its inhabitants could be given to anyone. This could be anyone's game, and if power ends up in the wrong hands, everything, everyone will be lost. Blood, betrayals, secrets... The ultimate struggle is on, one that could determine the fate of the world as we know it.

Darkness is at the door. Which side will you be standing at?

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Sterling City :: Bulletin Board :: Basics :: Species :: Speakers
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 AuthorTopic: Speakers (Read 169 times)
Rebecca Alexander
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Joined: Dec 2007
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 Speakers
« Thread Started on Dec 24, 2007, 1:38am »
[Quote]

Speakers are complicated.

Life Span/Mortality
Speakers have a normal life span, like any other human. They can get struck with diseases, and must eat like any other human... Basically, they are humans. They just have special gifts. They are more resilient and hardy than most humans, so if a virus that kills people infected a Speaker, they'd probably recover after a while.

Powers
Speakers, though not as strong as vampires or Dhampirs, are much stronger and faster than the average human. Their intelligence is high, and they learn quickly, making them great fighters. Their reflexes are great, and every Speaker has the ability to sense vampires before they actually have an encounter. (However, they are not able to sense Dhampirs, as they are half Speaker.) Powerful Speakers can make their own spirits leave their bodies to control someone else' body, though their own forms become immobile and helpless until they return. They also have necromancy abilities. They can summon the dead--as in, ghosts--control them, and sometimes reanimate the dead. (Though this takes a lot of power.)

Lifestyle
Outwardly, Speakers live like any other humans. However, they are very open to each other in their own species. If you're a Speaker, chances are, you know who is a Speaker and who isn't--you'll also know who's a vampire. Speakers and vampires won't often have public fights, but most dislike each other immensely. Speakers feel that all vamps are dangerous, and that it's their job to make sure that everyone stays safe. Most vampires resent that, and it often leads into territorial fights. The one thing that most Speakers and vampires are united on is this: Dhampirs, however few they may be, do not belong in their world.

Occupation-wise, most Speakers live as normal humans would in that area, though they can have side jobs. Bounty hunters, detectives, even assassins.

Forbidden
Though they're often shut out by their peers, Speakers are allowed to be friendly to vampires. It's just not in their nature. However, Speakers are NOT allowed to give vamps their blood. Most vampires do crave it more than normal blood, though, as it gives them an extra energy kick.
« Last Edit: Mar 27, 2008, 1:13pm by Rebecca Alexander »Link to Post - Back to Top  IP: Logged

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